Design Principles
Principles of Human Learning
"Targets" of Instruction
Concept Learning
- Logical operators
- Various types of databases/knowledgebases
Affect
Skills Development
- Limiting a search
- Evaluating abstracts
- Categorizing research studies
Problem solving strategies
- General strategies that can be used to improve transfer
- Look, learn, language, logic, limits
- Try to disconfirm a hypothesis
Applying new skills- Near transfer
- Using search skills in a simulated case study
Generalization or Far Transfer
- Choosing the best clinical evidence from a set of studies
Focusing Design Activities
General Design Process
- Identify the "situation of concern"
- Identify the activity to be supported
- Identify the users who perform the activity
- Identify the level of support
- Identify the form of the solution
Adapting the Process for Web Design
Identify the activity the web pages will support
- Web lesson will teach some concept or skill and should address:
- Concept Learning
- Affect
- Skills Development
- Problem solving strategies
- Applying new skills-
- Transfer or Generalization
Identify the people, or users who will benefit from the activity
- Need to define users who will benefit from activity
- Important for tailoring lesson design
- Need some data collection methodology
- Previous knowledge and experience
- Age and other personal data
- Goals and motivation
Set the method of support the system will provide
- Ultimate design goal
- How the identified activity will be supported by your web lesson
- Methods of interaction
Select the basic form of solution to the design problem
- Expository lesson
- Drill and practice
- Tutorial
- Case-based learning
- Problem-based learning